![]() ![]() Ever played as a hero suffering from vertigo and OCD? How about a colour blind protagonist who also has Alzheimer’s? ADHD and dementia anyone? Tunnel vision and irritable bowel syndrome? The list goes on and on. Traits? Yup, and they’re glorious, surprising and bewildering. I’ve already mentioned that you send an heir in to continue the fight after each death, but you actually get a choice of three, and each has a random class, random spell, and random traits. Now, levelling up is all well and good, but Rogue Legacy has one very unique trick up its sleeve in addition to this. The bosses can be next to impossible with the wrong character, but as you'd expect, learning their attack patterns is key. ![]() Good thing the bosses stay dead after you die, otherwise beating Rogue Legacy would be an even more distant prospect. This is a game where it may be several hours before you beat the first boss – despite being able to reach it in a matter of minutes - and many more before you’re ready for the next. This is a game where your best option is to turn and run away if you enter an area you’re not ready for. You may be kicking ass in what amounts to Rogue Legacy’s foyer, but boy, you’re not ready for the forest yet, or – god forbid – the dank dungeons underneath the castle. ![]() ![]() It’s an excellent way to structure the challenge, and really puts the fear of god into you. Then you’ll wander into a higher-level area and die almost instantly. Gradually your runs will get longer and longer. This core gameplay is compelling in and of itself - Rogue Legacy is wonderful to control provided you have a good gamepad - but to make true progress you’ll need to boost your stats, get better equipment and activate perks. It’s a classic 30-second gameplay loop – hacking, slashing, running, jumping, dashing, evading, and spellcasting, repeated until you die. When you first start playing Rogue Legacy you might last a minute or two before succumbing to one of the ghouls, undead, or other nasties that lurk inside the castle complex. The core sword and spell action-platforming is tightly designed.Īnd boy, there’s going to be a lot of attempts. Thankfully, the meta-game lets you spend any gold earned during the last run on your family’s fort, which means unlocking new classes and perks, and upping your stats for the next attempt. Each time you enter the castle, its layout and the challenge ahead will be different, and if you die, well, that’s the end of that hero - it’s time to send one of his heirs in to try and finish the job. It’s all anchored by robust Roguelike game design, which means a procedurally generated world and perma-death. Looking for all the world like a 2D action-platformer, behind the charming pixel art presentation is a consistently surprising experience, packing a dizzying array of variables. If you are one of many people who hate how just making contact with an enemy in Rogue Legacy 2 does damage to you, then you will like playing as the Boxer.Welcome to Rogue Legacy, a game quite unlike anything else I’ve come across. This makes the Boxer pass straight through any enemy who isn’t attacking. Finally, the Boxer’s Passive ability is Deft. Knockout Punch is refreshed after landing three normal hits, meaning it can be used very often in a fight. You can use it instantly, or hold the button to prepare the move to unleash when the time is right. This is an area of effect attack that does a big chunk of damage. The Boxer has a special attack too, by holding up and attack you can perform and Uppercut, which launches enemies and destroys projectiles. Each stack of Combo increases the Boxer’s damage output by 2%, and at 15 stacks, those hits are all Skill Crits, doing even more damage. Every punch landed grants a stack of Combo to the Boxer, with a maximum of 30 stacks. The Boxer punches, as you might expect, so hold the attack button to unleash a barrage of punches. To begin with, their "weapon" is the Boxing Gloves. The Boxer is a lot of fun to play as and has one of the most useful Passive abilities in the game. ![]()
0 Comments
Leave a Reply. |